AI Insights · Timothy · January 2022
Top 5 3D Cartoon Games in Finland Q4 2021
In Q4 2021, the top 5 3D cartoon games in Finland showed varying trends in weekly downloads, revenue, and active users, with some apps experiencing significant growth while others saw declines.
During the fourth quarter of 2021, the performance of the top 5 3D cartoon games in Finland on the unified platform showcased diverse trends in weekly downloads, revenue, and active users. The data, provided by Sensor Tower, highlights the market dynamics for these popular apps.
Clash Mini from Supercell experienced a notable decrease in weekly downloads, starting at approximately 279K in early November and dropping to around 1.4K by the end of December. Revenue peaked at nearly $47K in the first week of November, then steadily declined, reaching about $2.9K in the final week of December. Active users showed a downward trend from 247K to 53K over the same period.
Subway Surfers by Sybo Games ApS had a fluctuating performance. Weekly downloads rose from around 2.2K in early November to a peak of 7.2K in mid-December, before slightly decreasing to 5.4K by the end of the year. Revenue saw a gradual increase, starting at $315 and reaching $467 in the last week of December. Active users fluctuated, peaking at nearly 94K in mid-December and slightly dropping to about 93K by the end of the year.
Clash Royale, another hit from Supercell, saw weekly downloads ranging from 1.6K to 4.3K, with a noticeable peak in early November. Revenue demonstrated variability, with a high of $41.5K in early November and a low of $10.4K at the end of September. Active users remained relatively stable, fluctuating between 187K and 242K throughout the quarter.
Clash Quest from Supercell showed an interesting pattern with weekly downloads starting at about 11.7K in early November, then declining to around 560 by the end of December. Revenue also fluctuated, peaking at $1.9K in early November and ending the year at approximately $1.5K. Active users peaked at around 30.3K in mid-November and decreased to about 15.6K by year-end.
Finally, Brawl Stars, another Supercell title, experienced consistent weekly downloads ranging from 1.8K to 3.5K. Revenue showed notable peaks, with the highest being $89.5K in mid-November and $89.2K in late December. Active users remained steady, fluctuating between 124K and 144K throughout the quarter.
These trends reflect the dynamic nature of the mobile gaming market in Finland. For more detailed insights and data, visit Sensor Tower.